Certain big weapons and spells work well against gank groups. Use a FTH char and miracles for healing. Works for enemy mobs, you can hde behind, too. Not very useful for tight spaces and pseudo duels, but good when you retreat in big places. 10 ATT for a spell slot (or use a =spellslot ring) for "Warmth" pyromancy. Sooner or later some of the gank squad will loose their nerve and o after you and make mistakes. Most either cheat or a "very focused" individual for regular invasions. Which makes it, that "casual fun invaders" barely exist. ![]() Rewards (Token of Spite) are uninteresting. Dark Souls II is heavily rigged against the invader.
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