Trees Oblivion uses SpeedTree RT to render realistic looking trees and foliage. To quote Havok, "Havok's Continuous Physics offers an extra level of integrity to your game, and removes restrictions and fix-ups that sap production time that restricts the design of your game". Physics Oblivion uses the Havok Physics Engine. It’s all part of a pluggable tools framework that lets developers focus on custom features, content and gameplay to make truly unique titles". Emergent Game Tech says, "Gamebryo 2.2 takes development to a new level with a Scene Designer that allows developers to assemble new scenes, levels and worlds more quickly than ever. It is much more efficient than its predecessor and features - among other things - advanced pixel and vertex shaders. 128 MB Direct3D compatible video card and DirectX 9.0 compatible driverĪs well, the list of supported video card chipsets is limited:įor more information, please visit The Elder Scrolls IV: Oblivion official FAQ In-depth technicalities Graphics The graphics engine used in Oblivion is the Gamebryo engine, the successor of the NetImmerse Engine used in Morrowind.2 GHz Intel Pentium 4 or equivalent processor.Windows XP, Windows 2000, Windows XP 64-bit.ATI X800 series, NVidia Geforce 6800 series, or higher video card. ![]() ![]() 3 GHz (Gigahertz) Intel Pentium 4 or equivalent processor.These are the minimum/Recommended hardware configurations required to run Oblivion, or at least run it half-decently:
0 Comments
Leave a Reply. |